You know you did something right when you make monsters explode with an axe blow. What I like about TL2: it's offline, has a very meaty and satisfying combat. I can only make a comparison between TL2 and PoE, because I'm not shelling 40€ for D3 (goddamn blizzard and their pricings). I have only recently started to get into action RPGs, so I have never played D2, or titan quest. It feels like you need to win three lottery at the same time:ġ) find a useful high end unique/proper rareĢ) must have high stat on staple magic propertiesģ) must have decent stat on highly useful rabndom magic properties You have to deal with an huge variance in each single modifier and then you have to get a decent random effect(s). In d3 for weapons either you find an ungodly rare yellow, or you'll pick one specific unique based on build because there are SO FEW alternative unique at ilvl 60+ for weapon tied to class.Īnd to boot there's too much variance in an item. Plus in d2 there was real endgame gear and a LOT of highly viable unique. Now it's mempo on headslot and crafted shoulder boa on every char. There's just ONE end game set per class that adds an unique look and mostly you'll NOT be using it, since offset are usually so much stronger you'll just laugh.Įs in the middle of d3 lifeline you'd see andariel visage everywhere and vile guard on everyone. Since it's from blizzard i expected they would base everything on looks. Torchlight2 is the more balanced: graphics is cartoonish, gameplay is good,etc They had plenty of ways to make this fun, the gameplay was good though class balance is soso, with some class being nerfed to oblivion. You reach the end game too soon and then you're left with a shitty LOT system that practically speaking makes a boss useless. I kinda wish I had played through the expansion but I got burnt out on it. It can get repetitive but I loved the world and the classes and the mixing and matching. TQ2 - This got me back into the arpg genre after so many failed franchises. Not as simple and fun as D3 and not as deep as PoE. They have time to turn it around, but it needs a graphical overhaul and needs lots of clean up. Grim Dawn - I know it's in alpha but what I played was very very rough and kinda boring. Your items, passives, and gems combine for so many builds that experimenting is part of the fun. Graphics are kinda bleh, but customization blows the others out of the water. Why bitch about builds? If you really want, you can grind for orbs of regret. Presentation is awesome though and I like the random maps later. Starts really slow and I fucking hate the fumble shit they have in it. Too much grind and blind luck later though somewhat rectified now and should be fixed after AH fucks off. Held back by loot and by loot determining builds. Attacks are flashy and great see of feedback.
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